new ShaderFactory(manager)
Create a new ShaderFactory object - this is done automatically by Palette.Manager.
Parameters:
Name | Type | Description |
---|---|---|
manager |
Palette.Manager | The manager object to place generated shaders into. |
- Source:
Members
-
<protected, readonly> manager :Palette.Manager
-
An object reference to the parent Palette.Manager.
Type:
- Source:
Methods
-
addShader(shader)
-
Begin the shader construction process.
Parameters:
Name Type Description shader
string | Palette.Shader | Object URL, JSON, Shader Source Object or Palette.Shader. - Source:
-
<protected> createShaderObject(sourceObject) → {Palette.Shader|null}
-
Create a shader from a source object.
Parameters:
Name Type Description sourceObject
object Either a list of shaders or a single shader object is valid. - Source:
Returns:
Returns a Palette.Shader if the Source Object was not a list. If it was a list, it adds all the children instead.- Type
- Palette.Shader | null
-
<protected> downloadFromURL(url)
-
Download a file from the supplied URL, before adding it to the manager.
Parameters:
Name Type Description url
string URL corresponding to a Shader Source Object JSON file. - Source:
-
<protected> establishType(shader) → {number}
-
Determine the type of shader reference passed to the factory.
Parameters:
Name Type Description shader
string | Palette.Shader URL, JSON or Palette.Shader. - Source:
Returns:
Either Palette.ShaderFactory.SOURCE_OBJECT, .JSON, .URL or .SHADER_OBJECT.- Type
- number
-
<protected> registerShader(shaderObject)
-
Add a shader directly into the manager's storage for future access.
Parameters:
Name Type Description shaderObject
Palette.Shader Compiled shader object to store in the Palette.Manager. - Source: